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multi-faceted

Classically trained in traditional film set design I have an art direction background in film, television and architecture. Understanding the elements of cinematography, the practicalities of construction and the language of traditional set design, I also speak the language and understand the pipeline of post-production; and hold a masters in animation and VFX, plus a PhD in virtual reality and animation. I work with Unreal Engine 5; SketchUp; AutoCAD; Quill VR; Photoshop; After Effects and Premiere Pro.
I have recently completed concept art for Outlander Season 7.

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